WATaBoy JIT-Compiles Game Boy Code to WebAssembly, Outperforming Native Interpreter
The WATaBoy project targets Game Boy software execution in browsers. It implements a just‑in‑time compiler that converts Game Boy opcodes to WebAssembly. The generated WASM
The WATaBoy project targets Game Boy software execution in browsers. It implements a
just‑in‑time compiler that converts Game Boy opcodes to WebAssembly. The generated WASM
runs directly in the browser’s engine. Benchmarks show the JIT‑compiled version runs
faster than a native interpreter written for the same platform. This approach leverages
WebAssembly’s low‑level performance characteristics. It demonstrates that emulating
classic consoles can be efficient without full‑system emulation. Developers can embed Game
Boy games on web pages with improved speed. Future work may explore extending the
technique to other legacy hardware.