Porting Bun Runtime to Rust: A Deep Dive into Rewriting the Engine
The author documents a project to rewrite the Bun runtime using the Rust language. Bun, originally written in C++, aims to provide a fast JavaScript and TypeScript environment.
The author documents a project to rewrite the Bun runtime using the Rust language. Bun,
originally written in C++, aims to provide a fast JavaScript and TypeScript environment.
The rewrite targets Rust’s safety guarantees and modern concurrency features. The article
outlines the steps taken to translate core modules into Rust code. Performance benchmarks
are compared between the original and the Rust version. Challenges include handling
low‑level system calls and preserving API compatibility. The author reflects on the
learning curve and community feedback received. Future plans involve polishing the Rust
implementation and measuring long‑term stability.